justsomeshrimp: (166)

Stats


Canon Name: Lobco
Work Name: Erdi
Canon: Wadanohara and the Great Blue Sea / Mogeko Universe

Age/Sex/Gender: 19/Female/Female. It should be noted her age is based on physical/emotional/mental estimation.
Height: 5'3 / 162 cm
Weight: ?
Species/Supernatural Qualities: She is a lobster / mantis shrimp hybrid with the ability to take on a humanoid form. In her humanoid form she still has a red tail and antennas.

Occupation/s: Hosting
Point Total: 650 / 100,000
Inventory: N/A
Other Notes:


Permissions


Platonic Physical Contact: I am fine with this though Lobco won't be. She's very much a personal who likes her personal space so even something as simple as holding her hand will make her feel awkward.
Romantic/Sexual Physical Contact: Fine with this, but again, Lobco won't be and especially in the case of the latter she would become very frightened and panicked. More likely than not she will transform into her animal body to get away.
Violent Physical Contact: Fine with this but Lobco's a pretty good fighter and speedy thing. She will more likely try to get away than retaliate though.
Mindreading: Go for it!
IC Personal Boundaries/Warnings: Please read this part! There is something I need to explain about Mogeko and how they work. They have games they make, one comic they update and some little flash shows. They also publish a lot of mini comic strips and art on their website about all the characters they have which is over 300, many of which haven't formally appeared in any of their fandom works, so to speak.

Lobco was a secondary/background character in WATGBS but she has appeared in several of their official art and she is quite often depicted with one character in particular named Roc Hijohshiki. One is a mini strip which literally was put on the website the day after I first got accepted into this game and it showed that Lobco was apparently the victim of torture, sexual assault, forced drug use, forced pregnancy, and witness to cannabalism and infanticide. That's the shortened list. There is, however, no context for this comic. We don't know what their backstory is, we don't know how that situation came to be or the aftermath.

For a while I kept just ignoring this because of the little context we have, but since Mogeko has been putting out more and more comics/art for them it's become increasingly harder to do so, especially since it does explain a lot of why she is the way she is.

Obviously I don't want to force people to have to read about those things in Lobco's thoughts if they don't want to SO PLEASE let me know if you would feel uncomfortable about that. I'll still try to avoid bringing it up unless something very overtly reminds her of it. So just let me know if you are okay with it, if you aren't okay with it, if you would rather have be avoid tagging you entirely. I'll understand!

OOC Personal Boundaries/Warnings: I don't have any myself. Just give me a heads up ahead of time if you are going to do anything in particular to Lobco.
Other Notes:
justsomeshrimp: (It's just a spark)
PLAYER INFORMATION
Name: Emely
Timezone: Eastern
Personal Journal: [personal profile] witchoftime
Player Contact: Plurk: CalledVertigo
Characters in Game (previously too): Meulin Leijon | Homestuck

CHARACTER INFORMATION
Name: Lobco
Canon: Wadanohara and the Great Blue Sea
Gender: Female
Age: ????? Uh. 17/18?
Suitability: To be honest I'm not actually sure what age Lobco is. No exact ages are ever given (at least as far as I am aware) but many of the characters--even the ones known to be adults look very young so it could just be a stylistic thing. Lobco I feel is one of the more responsible and mature characters so I feel it's safe to say she is at least 16.
Species: Shrimp LOBSTER Familiar. IM A FAILURE.
Genitalia: Normal human bits. At least when she is in her human form. But I don't think anyone will be fucking her in her lobster form. Please don't fuck her in her lobster form.
Canon Point: End Game (True End)
World/Setting: N/A
History + Personality: A short summary of the game, taken from its TV tropes page is:

"Wadanohara and the Great Blue Sea is a game created in RPG Maker 2000 by Mogeko in late 2013. It follows the adventures of a young sea witch, named Wadanohara, who is narrating her story to you. While exploring islands with her three familiars, she encounters her ex-familiar, a shark boy named Samekichi, who tells her she should leave the sea forever. Things start to go downhill when war is declared on her ocean home by the Tosatsu Kingdom for reasons unknown. It's up to Wadanohara to use her magic to keep the invaders out."

Lobco is the daughter of a giant lobster named Doloz, and the shrimp-person, Cherryblod. They are all sea creatures and current residents of the Great Kingdom ruled by Princess Uomi. She takes much after her parents in that she is a very strong girl, physically speaking, but aside from their kind nature she is rather shy and anxious compared to how outgoing they are.

Doloz and Cherryblod were the parents whose love did not diminish in the slightest after decades (possibly centuries) together. They love their daughter very much which made for some rather sheltered upbringing, and as most of her time was constantly spent with them Lobco grew up to be someone who can often be shy around others. Lobco was never bothered by this, for she holds just as much love for her parents.

As she grew older, as anyone would, Lobco did become curious about life outside her home. Sadly it seemed like she was forgettable and often bemoaned how invisible she was for most people. It seemed that someone as quiet, diminutive, and serious as her did not really stand out much in a place like the Sea Kingdom. Fortunately despite this Lobcro managed to make a handful of friends nonetheless, particularly in one person named Aom.

It didn't take long for Lobco's curiosity to extend to the world above. Lobco tends to have a lot of internalized anxiety, fear, and complaints but in the end she is someone who is strong, knows when to act, and doesn't let that fear get in her way. She left the kingdom to explore. It is said that a lot of misfortune tends to befall her whenever she leaves the sea (though it is never said just what type of misfortune) and this tends to get under Lobco's skin, strengthening her pessimism but even then she never stopped.

It was on her travels that she met the Witch Chlomaki, and became her familiar. Unfortunately there are no details about how these two became partners, but it is said in the game that the Witch chooses the familiar and given their relationship it is like Chlomaki chose Lobco because she was fun to tease and bully. Lobco, likely agreed either out of a sense of obligation, or because she enjoyed the attention and felt special for having been chosen.

Sadly Chlomaki has many familiars, and does not treat Lobco particularly well. Lobco is essentially the straight man to Chlomaki's wise guy. Chlomaki is a powerful witch, but Lobco is the one who has to remind her of her duties, of why she set out to do certain things, was the one who kept her on tract and tried to remind her to be serious in certain situations. Lobco taught her a lot about the sea but unfortunately her witch tended to either completely ignore her until she heard it from someone else, or at the very least pretended to in hopes of getting a rise out of her.

Lobco puts up with a lot from her Witch who often hits her, teases her, and seems to barter with her life when using spells that can drain a Familiar. It shows either incredible patients, perseverance, or how desperate she is to be important to people outside of her parents. Perhaps a combination of all three, as it is a bit of a joke that other citizens of the Sea Kingdom tend to forget/ignore her, and even Lobco refers to herself as 'just some shrimp'.


For much of the game Lobco, via Chlomaki seems to play an observational role. Chlomaki seems to understand a good deal of what is going on and what Wadanohara (the protagonist) is going through. There is only one moment when the two intervene to help Wada and her Familiars, and in this moment Lobco shows unexpected strength when she saves the group from a horde of killer, sentient, and very pissed off rabbits from a kingdom that is invading.

From there on out, she once more continued to simply oversee things until Wada saved the sea.

Abilities/Weaknesses: Lobco, surprisingly enough is a powerful fighter. This was something she likely inherited from her father who seems to have some sort of dangerous mystery, and could arguably be said to be rather powerful for he was targeted with a poison that largely disables a person's magic and leaves them weak.

Most of her strength lies in physical prowess. With a little bit of Chlomaki's blood, Lobco was able to single-handedly take down a battalion of Monty Python-esque killer rabbits that wielded giant spears. The scene in which this occurred was a bit vague, but Chlomaki cast a spell, supposedly on Lobco, and had her drink a little of her blood which gave Lobco super speed and strength to quickly kill the battalion. This is more of a spurt of physical enhancement, rather than something that carries on for an elongated period of time. Under normal circumstances, without Chlomaki, she would not be able to do this and overusing it could cause the Familiar to die. Something the Chlomaki seems to find rather funny.

We learn through another pairing of Witch and Familiar that a Familiar can learn magic from their partner. Lobco herself had not displayed any supernatural abilities, other than being able to transform so it's unclear whether she wields any. For simplicity's sake I will play her as not having any such abilities, but the potential to learn exists.

Without Chlomaki Lobco is still very able at fighting, but nowhere near as extreme as she is with her by her side.

RP Samples: Sample 1: When Lobco first woke up on a bed, outside of the sea she worried, but did not panic. This seems like something that could be a practical joke by Chlomaki. It would hardly be the first time she had done something like this, and admittedly it was tamer compared to many other things she had done in the past. It really made her wonder sometimes why she put up with it. Memora had be right in naming her the pitch-witch, and the name ran further than in just how she dressed all in black.

With a sigh, Lobco turned around on the sheets, her many legs scuttling across the rough fabric of the bed sheets. It was a simple looking place but one she had definitely never been in before which made her uncomfortable. Just where had she been taken to? Lobco had been hoping to spend some more time with Aom before she returned to the surface.

With that in mind, and determined to find Chlomaki, Lobco set about to turning into her humanoid form and seeing the witch out.

Only to find that she was no longer capable of doing so. She tried again, and again, and a fourth time yet and that was when panic began to set in. Why wasn't she able to change anymore? It was something she had always been able to do for as long as she could remember--it simply was second nature to her at this point but suddenly no amount of thought, persistence or force could alter her body.

Taking in a deep breath, she screamed with all her might: "CHLOMAKI!!"

Sample 2: Here
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